CharacterGeneration

=Character Generation=
 * Character generation in Mechanica will take place in four steps.
 * Endoskeletal Frame - The moving joints and internal components of the Mech. The player picks from three basic size: Light, Standard, and Heavy. After picking size, the player has a series of 'Fudge' sliders to adjust shoulders, hips, arm and leg length. The also have a choice of 'styles' for the endoskeleton,the face, and colour choices.


 * Exoskeletal Armour - The external frame and 'armour' of the mech. The player picks from a 'toy box' of parts, piecing together their robots body. The parts consist of - Chest, Hips, Upper Arms, Forearms, Thighs, Boots, Shoulderplates, and Helmet.


 * Vehicle Parts - The pieces that allow the Mech to transform into a vehicle. The player will pick from a list of available vehicles for the Frame size they've chosen, and from a list of 'Transformation' animations. The parts are automatically attached to the robot in the appropriate places to allow the mech to fold into the vehicle. At this point, the player can customize the vehicle to a certain degree, choosing between different parts, colours, and paint schemes.


 * Class - Each size has three classes, and each class has an 'effect colour' and physical attachment.
 * The classes:
 * Light - Saboteur, Hacker, Engineer
 * Medium - Gunner, Controller, Dragoon
 * Heavy - Guardian, Artilary, Breaker