ArtBible

Overview

 * The following are some guidelines for designing assets for Mechanica

Art Style
The unifying theme throughout the Mechanica world is Streamlined Art Deco, reminscent of designs from such films as Robots, Sky Captain, and the origional metropolis.

Character Design

 * Characters will be designed on a template, seperated into the four layers. (Endoskeleton, Exoskeleton, Vehicle pieces, and Class attachments)
 * The character will be drawn from the front, straight on view, with the arms at a 45 degree angle from the body. (To facilitate modeling in 3d)
 * Each Frame type will have it's own template.
 * The Endoskeletal layer will have: the face and neck, knees and elbows, hips and stomach.
 * The Exoskeletal layer will have: The helmet, shouldplaters, chestplate, thigh plates, shins and feet, upper arms, and forearms.
 * The Vehicle layer: Will have the vehicle parts attached in the places necessary for the mech to transform into the vehicle mode, and will have a picture of the vehicle mode.
 * Class Attachments: Will have the 'Class' parts, that visibly show which class the Mech is.

Architecture Design
Architecture is modular in nature, and should be designed in pieces that can be assembled in level by a level designer.

Level Design
Areas will be laid out in photoshop before being constructed in engine. Each area will have a wiki page with quests, npcs, and 'dungeons' laid out beforehand.

Drone Design
Drones will be designed in pieces that can be assembled by designers on an as needed basis, per area.