Classes

Small Classes

 * Saboteur - The Saboteur is stealthy, hard to hear and able to cloak himself from view for a limited time (the cloaking field projector gradually overheats if sustained). He is able to plant explosives on an enemy within arm's reach, throw bombs to confuse and daze his enemies at a distance, and sabotage enemy facilities and defenses.


 * Hacker - The hacker is able to open enemy bases and make use of enemy equipment, facilities and vehicles. He is also able to take control of drones, which he uses as pets. His weaponry consists of disabling EMP devices which are necessary for him to stun drones long enough to reprogram them.


 * Engineer - Engineers repair facilities and robots, and are able to deploy a wide variety of defensive turrets and sensors, which they use in the field for their own gain, or in defense of bases and facilities.

Medium Classes

 * Gunner - The Gunner can use pistols (fast RoF, fast reload, short range, sustained damage), rifles (medium RoF, long reload, long range, burst damage), and the lighter cannons (slow rate of fire, slow reload, high damage over a small area). He deals a great amount of single-target damage over time, and has good range and high accuracy (depending on his weapon).


 * Controller - Controllers are equipped with powerful override coils and ECM jamming suites that enable them to interfere with the operation of other robots. They can slow or even freeze an enemy, confuse his targeting systems, interfere with his sight, and otherwise make it difficult for him to fight. They deal relatively little actual damage, however.


 * Myrmidon - Myrmidons are able to wield melee weapons. For ranged damage they must rely on their abilities, but within arm's reach, their single-target damage is second to none.

Large Classes

 * Guardian - Guardians are monoliths of armor, as unbreakable as a mountain range and about as fast-moving. Guardians are equipped with abilities that help them to defend their weaker brethren by taking damage for them and hijacking enemy targeting systems so that they can only target the Guardian. Guardians are master grapplers and very effective at seizing and immobilizing enemies.


 * Artillery - The guns equipped by artillery robots are larger than any of the other robots' whole bodies. They are able to blow apart entire ranks of drones at a time or pound down the walls of enemy fortresses, but they are very slow both to aim and to fire. Defeating a smaller enemy requires some guesswork, or better yet, a smaller escort.


 * Breaker - Breakers carry enormous melee weapons which carve a swath through enemy armies. They can crush a smaller robot in one stroke, if they can hit it. Breakers deal more melee damage per stroke than any other, but their weapons are unwieldy and difficult to bring to bear on a single, fast-moving target as opposed to a crowd or an enemy juggernaut.